Your open source tool to
Build XR Apps
With or Without Coding in Godot.
A high-level authoring system to boost educators, researchers, and engineers to create trainings in XR, 3d applications and showcases. Skip the boilerplate and rocket boost your next project.
Latest news
How we want to design the Editor UI
August 10, 2026TinkerFlow
UI
Process Editor
Our plans for the Editor UI inside Godot and how users should interact with it.
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Finished Separations and TinkerFlow package
August 3, 2026TinkerFlow
Technical
Godot
We finished the separation of VR Builder Core to get an engine independent library to build TinkerFlow on and added first documentation content.
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The Journey from Singletons to ServiceRegistry
July 30, 2026Architecture
Refactoring
Services
How we decomissioned the static RuntimeConfigurator monolith, made SettingsObject cross-engine, and built a proper service registry.
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Structure of VR Builder
July 18, 2026TinkerFlow
Technical
How VR Builder runs visual processes, and why TinkerFlow reuses its existing structure instead of starting over.
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TinkerFlow Project Launch and Roadmap
July 13, 2026TinkerFlow
Open Source
Godot
Announcing the launch of TinkerFlow, an open-source graph-based editor for VR/XR process authoring in Godot, funded through NGI0 Commons Fund.
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Use cases
Wörk in progress
Releases
Wörk in progress
Contribute to TinkerFlow
Wörk in progress